For our Shark Tank projects, we're integrating the use of Cricut machines to elevate the creativity and visual appeal of our presentations. This fantastic hands-on learning experience allows students to tap into their critical thinking, problem-solving skills, and creativity all at once, making the process truly empowering. By utilizing Cricut, students can design and create personalized visuals that bring their ideas to life in a unique and professional way. Projects like these not only enhance their academic skills but also prepare them for real-world challenges. Incorporating Cricut into our Shark Tank presentations is an excellent way to blend creativity with practical application, inspiring students and fostering innovation and ingenuity in their educational journey.
Students are using codeSpark to begin their journey into learning the basics of coding.
CS Standards:
CSTA 1A-AP-08: Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
CSTA 1A-AP-10: Develop programs with sequences and simple loops, to express ideas or address a problem.
CSTA 1A-AP-11: Decompose the steps needed to solve a problem into a precise sequence of instructions.
CSTA 1A-AP-12: Develop plans that describe a program's sequence of events, goals, and expected outcomes.
Eighth graders practice their photography skills by attempting to capture the best picture of the office for the yearbook.
Students in Mrs. Tracy's class are developing their fine motor skills by practicing clicking on screen commands with their correct fingers.
PK4.X.A.1
Child opens and navigates through digital learning applications and programs.
PK4.X.A.2
Child uses a varoety of digital tools that support and enhance learning.
Effective use of computer technology, such as operating a mouse, requires good fine motor skills and hand-eye coordination. These skills involve precise movements of small muscles in our hands and fingers, and coordinating our visual perception and hand movements. Early childhood is a critical period for developing these skills and providing opportunities for children to engage in activities promoting them. We use This is Sand to practice and improve these skills.
Pre-Kindergarten students are learning how to utilize their tablets as digital tools while learning. They are exploring the FREE application Khan Academy for Kids. Khan Academy for Kids is a subscription-free application that includes adaptive learning paths and independent learning. The bonus is that there are NO ADDS!
Adaptive Learning Path
Our personalized learning path dynamically adapts, ensuring each child is presented with activities, books, educational videos, and creative lessons that allow them to learn at their own pace, creating an individualized experience for every learner.
Independent Learning
Kids can also learn independently in the Khan Academy Kids Library—a curated collection of activities, books, videos, and coloring pages. Our book reader allows kids to follow along with recorded audio narration or read on their own across our fiction, non-fiction, and fiction leveled books.
Our Shark Tank Presentations were amazing. Grades 4-8 participated. They created prototypes, business cards, websites, and pitches. There are definitely going to be some future entrepreneurs from SJDS.
The deadline for Shark Tank Projects has been extended to allow students to explore the subject matter more deeply. This opportunity aims to enable students to produce high-quality work that reflects their capabilities and contributes to their learning. We are currently prototyping with EV3 robotics parts, Lego, and other materials.
The learning objectives outlined below are subject to modification to suit different classes. Also, the objectives may be differentiated to meet the specific needs of the students.
Objective 1: Website Design- Google Sites or Canva
Objective 2: Form Design (Order Forms Created & Embedded in the Website) Google Forms
Objective 3: QR Code
Objective 4: Digital Images: Taking Pictures, Airdropping, Uploading, Sharing, Embedding, & Editing.
Objective 5: Business Cards & Logos
Objective 6: Prototype of Product
Objective 7: Display Boards (Digital information for presentation designed, printed, and created in class)
Final Objective: Presentation of Project
Prototyping is an experimental process that involves creating a mock-up of a product or process before creating a final design. It can include multiple stages or iterations and can be used to visualize how a product will look and feel.
Students have progressed to the next stage of development for their products by using their drafted versions of prototyping designs. This stage allows them to identify potential issues and opportunities in their work and find solutions, troubleshoot, or evaluate their progress. Through their prototypes, students can make appropriate refinements or alterations to their work in the right direction.
Hour of Code
December 4-10, 2023
The eighth-grade class recently learned about the significance of Public Service Announcements (PSAs). PSAs are a powerful tool to inform the public about critical issues, promote public health and safety, and raise awareness of social issues. They play a crucial role in creating positive change in society. As a class exercise, the students confidently developed and produced PSAs that included narration, text, transitions, facts, statistics, music, and credits. We are proud of the results they achieved.
Middle School Public Service Announcements
The instructional curriculum of our 7th grade includes the study of drones. As a means to showcase their knowledge and comprehension, the students were tasked with producing instructional videos on the pre-flight preparation of the DJI Mavic Pro Drone. We are demonstrating the following ISTE Standards:
1.3 Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
1.6 Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
Each group utilized iPhones to transfer raw videos via airdrop to Canva, a cloud-based graphic design platform. The groups produced the initial stages of various instructional videos. The process allowed for the seamless integration of multimedia content, facilitating the creation of visually engaging instructional resources.
Students are learning that data storage and organization involves stacks and queues. Stacks can add or remove elements from the top, while queues have a front and a back.
CS Standards
CSTA 1A-DA-06: Collect and present the same data in various visual formats.
CSTA 1A-DA-07: Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.
CSTA 1B-DA-06: Organize and present collected data visually to highlight relationships and support a claim.
VEXcode VR provides a web-based solution for coding a virtual robot. The platform supports both block-based coding and a Python interface, offering a versatile programming experience. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ, and V5 robots.
This platform offers an engaging and interactive way for students to learn computer science. By using VEXcode VR, students can hone their coding skills and test their strategies in a virtual environment. With this hands-on experience, they can develop a solid foundation and gain practical experience in the field of computer science.
Weave Silk is an online tool that facilitates the creation of light patterns via mouse movements. Yuri Vishnevsky developed this experiment in generative art. Silk provides students with the ability to create symmetrical and flowing art. The tool includes controls that allow for the adjustment of brush color, symmetry, mirroring, and spiraling. Students of all ages can produce abstract art, including young children who must develop their mouse skills while creating visually appealing patterns.
Effective use of computer technology, such as operating a mouse, requires good fine motor skills and hand-eye coordination. These skills involve precise movements of small muscles in our hands and fingers, and coordinating our visual perception and hand movements. Early childhood is a critical period for developing these skills and providing opportunities for children to engage in activities promoting them. We use This is Sand to practice and improve these skills.
These video games were designed by our students.
They were required to design their own:
Art-Background, Characters,
Hero with DNA
Villian with DNA
Trigger-Music, Weather, Door
Warp inside the game or to another
Door & Key
Coins
Power Ups or Exploding Blocks
Dialog Box
Check Point
ALL BLOCKS MUST BE DECORATED–
PUBLISH AFTER ALL REQUIREMENTS ARE MET
Student used Canva to create amazing posters for the 2023 Spring Musical, The Lion King, Jr.